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Some game design considerations for a free form eldergame May 21, 2009

Posted by jeremyliew in game design, game mechanics, games.
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Last month I posted about Bartle’s thoughts on how to build an eldergame, principally, to allow for free form play following the Eve model.

Jame Portnow recently posted in GameSetWatch about some of the elements of game design that you should bear in mind when thinking about such a free form world, or as he describes it, a single server MMOG. It’s long but worth the read.

Comments»

1. Lavoro Online - June 20, 2009

Very Good Blog. Compliments