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17 internet games design principles January 17, 2008

Posted by jeremyliew in game design, game mechanics, games, games 2.0, gaming.

Recently I posted XEO Design’s thoughts on what makes games fun. Also useful from them are some thoughts on internet game design principles:

1. Easy to Learn, Lifetime to Master
2. Simple obvious controls and rules that are easy to master
3. Allow players to discover controls and goals through simple exploration.
4. Provide clear, immediate, and meaningful feedback.
5. Offer clear and obvious short term and long term goals.
6. Players should be able to succeed in the first 10 minutes or earlier.
7. Support short session times of 10-15 minutes as well as longer.
8. Offer consistent controls and labels.
9. Vary the type of challenges so play does not become routine.
10. Support multiple player styles such as Bartle’s 4 types: Achievers, Explorers, Socializers, and Player Killers.
11. Offer more than a high score as a reward, make gameplay intrinsically rewarding.
12. Offer community/social features such as high score boards, in-game chat, and message boards.
13. Use audio feedback and sound effects to increase excitement and make interaction more real.
14. Include the option to turn audio off, so games can be played anywhere.
15. Test all aspects of the Player’s experience with real users.
16. Adjust spacing between play and reward to keep players motivated and to imply progress.
17. Remember a player’s high score at least between consecutive games, allow them to save it, or otherwise show player progress between games

A great laundry list to keep in mind for people building social games on the Facebook platform and elsewhere.


1. Jogos Online - January 18, 2008

I am not a game designer..so I cant say much.But you have mentioned really good points.This will help me..as I may plan studying these things.

2. LK - January 20, 2008

Cool post man!!

3. acrew - January 20, 2008

Should I move this blog under the “VC + Games” category? 🙂

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