jump to navigation

The elements of Crafting as a game mechanic June 23, 2008

Posted by jeremyliew in game design, game mechanics, games, games 2.0, gaming, virtual goods.
trackback

Psycochild posted on crafting from a game designers point of view last week.

He notes:

Crafting is typically broken down into the following steps:

1. Learn a recipe.
2. Collect resources.
3. Create the item.
4. Sell (or use) the item.
5. Longer term: Advance your skill

He notes the game design goals of each step:

Learn a recipe: Create achievements, appeal to socializers
Collect resources: Create demand for resources that give goals to players
Create the item: Provide inflows into the game economy
Sell (or use) the item: Create economy game
Advance your skill: Give players incentive to advance

For game designers, it is worth reading the whole thing.

Comments»

No comments yet — be the first.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: