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The elements of Crafting as a game mechanic June 23, 2008

Posted by jeremyliew in game design, game mechanics, games, games 2.0, gaming, virtual goods.

Psycochild posted on crafting from a game designers point of view last week.

He notes:

Crafting is typically broken down into the following steps:

1. Learn a recipe.
2. Collect resources.
3. Create the item.
4. Sell (or use) the item.
5. Longer term: Advance your skill

He notes the game design goals of each step:

Learn a recipe: Create achievements, appeal to socializers
Collect resources: Create demand for resources that give goals to players
Create the item: Provide inflows into the game economy
Sell (or use) the item: Create economy game
Advance your skill: Give players incentive to advance

For game designers, it is worth reading the whole thing.


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