Applying game design to building apps (and games!) October 28, 2008
Posted by jeremyliew in game design, game mechanics, product management, usability.trackback
Dan Cook has posted the slides of his recent talk, “The Rescuing Princess Application“:
My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications.
The notes fields are heavily annotated with more details about each visual. For those of you who attended, this deck also includes a third section on game design patterns that I didn’t have time to cover in the time allotted.
This is a terrific presentation for product managers and designers, as well as for people building web games. Read it – it will take you about 10 minutes
Also, check out Dan’s list of recommended reading:
Dan’s blog
Chemistry of Game Design
What activities can be turned into games?
A Theory of Fun, Raph Koster
Shufflebrain: Putting the Fun in Functional
Dan particularly recommends the Shufflebrain presentation. The Shufflebrain team recently launched Photograb*, their first game of their own, that applies many of their principles of game design. Check it out on Facebook.
* Lightspeed provided the seed round of financing for Shufflebrain.
Dan’s presentation is truly insightful and Amy Jo Kim materials are just as outstanding! I’d also recommend Amy’s “Power to the Players” presentation at http://bit.ly/1W5xaa
I did an Ignite presentation on Funware (= application of game mechanics in non-game apps), available at http://bit.ly/38Undy
I also highly recommend Amy’s book Community Building on the Web (http://tinyurl.com/68acbe). It’s out of print, but used copies are available.