jump to navigation

Erik Bethke on game balance in free to play games March 28, 2009

Posted by jeremyliew in game design, game mechanics, games, games 2.0, virtual goods.
trackback

Interesting quote from Massively‘s GDC coverage about how to design for Real Money Trading:

Bethke imparts some advice on how the common mistakes can be fixed in terms of balancing. You can charge for things that are defensive in nature and the less skilled players with more money can buy them, while offensive items remain free of charge. The more skillful, more time-rich players won’t resent the advantages the other type of players has, as it won’t really stop them from doing what they want. Some companies have buyback programs for overpowered items, but this can set a bad precedent.

Lots of other interesting perspectives came from the panel – worth reading the whole thing.

Comments»

1. Dan Taylor - March 30, 2009

Caught that one as well…interesting proposal. And agreed…go read the whole article, lots and lots of good stuff therein.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: