Awesome stats on social game purchasing September 23, 2009
Posted by jeremyliew in virtual goods.trackback
Andrew Chen has a guest post from Gambit that breaks down who is buying virtual goods and how much they are buying.
The summary is that while teens spend substantially less per capita than people older than 20, they more than make up for it in volume. Read the whole thing and see the pretty charts here.
i like the way you expalin every thing , good job